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Recent Activity

Sep 29 2018

KJDash added a comment to T1624: Disconnected: connection timed out (can't play).

This issue should be solved by recent game updates. Closing this up.

Sep 29 2018, 7:03 PM · server

Jun 28 2018

Rattletrap closed T1805: Unable to Find Spawn Position Message as Resolved.
Jun 28 2018, 6:49 PM · server, client
Rattletrap closed T1624: Disconnected: connection timed out (can't play) as Resolved.

This issue should be solved by recent game updates. Closing this up.

Jun 28 2018, 6:42 PM · server

Jan 5 2018

garophel merged T1943: Full inventory problem into T1978: Full Inventory Problem -- Rehearsal roundup glitch? maybe..
Jan 5 2018, 2:32 AM · server, scripting
garophel closed T1978: Full Inventory Problem -- Rehearsal roundup glitch? maybe. as Resolved.

Should be fixed as of Build 0.1.10

Jan 5 2018, 2:32 AM · server, scripting
garophel renamed T1998: Chat filter is oversensitive from total joke of a language filter to Chat filter is oversensitive.
Jan 5 2018, 2:31 AM · server, client

Oct 14 2017

LordoftheFoxes added a comment to T1624: Disconnected: connection timed out (can't play).

I appear to have solved my own "Connection Timed Out" problem.

Oct 14 2017, 3:02 PM · server
LordoftheFoxes added a comment to T1624: Disconnected: connection timed out (can't play).

I have this issue now too. But yesterday I had to move out of my dorm room (where I had been playing LoE since it came out with no problems whatsoever) and set up my laptop back at home. I played it yesterday afternoon *before* I moved out, but this morning (now at home) I tried and found that I was being disconnected consistently. I'm sure this is directly caused by a difference between my school's wireless network and my home wireless network, because that is the only thing that has changed.

Oct 14 2017, 2:10 PM · server

Oct 6 2017

Rattletrap closed T15: Healing Abilities dont generate XP as Resolved.

This issue has been fixed.

Oct 6 2017, 5:25 PM · server
justin closed T1102: Triggers need to be adjustable in size as Resolved.

Will be resolved in the next client build, already resolved on the servers

Oct 6 2017, 7:38 AM · server, client
justin merged T1280: pegasus flying course into T1102: Triggers need to be adjustable in size.
Oct 6 2017, 7:37 AM · server, client
justin lowered the priority of T1624: Disconnected: connection timed out (can't play) from High to Low.

No one else experiences this issue as far as I'm aware. You should attach your output_log.txt in the loe_data folder

Oct 6 2017, 7:37 AM · server
Rattletrap closed T597: Going to Evershade castle ruins map and back sets your level back as Resolved.

This issue has been fixed.

Oct 6 2017, 7:09 AM · server
Rattletrap closed T663: Teleport under Cantermore bug as Resolved.

This issue has been fixed.

Oct 6 2017, 5:33 AM · server
Rattletrap lowered the priority of T1805: Unable to Find Spawn Position Message from Needs Triage to Normal.
Oct 6 2017, 4:08 AM · server, client

Sep 27 2017

schumaml added a comment to T1102: Triggers need to be adjustable in size.

T1280 is another report of this

Sep 27 2017, 6:56 AM · server, client

Sep 18 2017

CaptainWhirlwind edited projects for T1624: Disconnected: connection timed out (can't play), added: server; removed loe-team.
Sep 18 2017, 11:26 PM · server
CaptainWhirlwind raised the priority of T1624: Disconnected: connection timed out (can't play) from Needs Triage to High.
Sep 18 2017, 11:22 PM · server
Icy_Shield added a comment to T1102: Triggers need to be adjustable in size.

Oh, yeah. I was about to suggest to create hit boxes for quest marks larger for specific quests tasks. Wider for ring part in this quest

Sep 18 2017, 6:03 PM · server, client

Aug 31 2017

Rattletrap closed T20: Pony NPCs spawned underground and above ground floating as Resolved.
Aug 31 2017, 7:41 AM · server, client

Aug 27 2017

Rattletrap closed T21: When roomswitching you can turn into someone elses pony as Resolved.

This issue has been resolved as of build v0.1.6.

Aug 27 2017, 8:14 PM · server
Rattletrap closed T22: Players turn into NPCs on disconnect / roomswitch as Resolved.

Issue has been resolved as of Build v0.1.6.

Aug 27 2017, 8:09 PM · server

Aug 20 2017

Rattletrap merged tasks T803: Player Becomes NPC in Evershade on Relog, T341: Playercharacter of a friend turned into a NPC with a Exclamationmark on top of his head into T22: Players turn into NPCs on disconnect / roomswitch.
Aug 20 2017, 6:47 AM · server

Jun 30 2017

justin renamed T1102: Triggers need to be adjustable in size from Foal Speed Ahead Quest Bug to Triggers need to be adjustable in size.
Jun 30 2017, 1:47 AM · server, client
justin closed T1205: Remove item command as Resolved.

fixed using deleteitem to add items with commit 211f7722 (server)

Jun 30 2017, 1:20 AM · client, server
justin added a parent task for T378: Level up's removes health boosts from your armour and your current lvl: T283: Health loss upon leveling..
Jun 30 2017, 1:04 AM · server

Mar 21 2017

justin renamed T1152: HasItem does not count items spread over multiple stacks from Chlorophiliac quest does not accept items spread over multiple piles to HasItem does not count items spread over multiple stacks.
Mar 21 2017, 7:50 AM · server

Feb 9 2017

Rattletrap closed T465: interactions after fainting as Resolved.

This issue should be fixed with v.0.1.4

Feb 9 2017, 6:04 AM · server

Jan 30 2017

Rattletrap reassigned T597: Going to Evershade castle ruins map and back sets your level back from justin to Natfoth.
Jan 30 2017, 10:22 AM · server
Rattletrap closed T589: South Cantermore Guard Nav Issues as Resolved.

This issue has been fixed as of build 1.3.1

Jan 30 2017, 10:02 AM · server

Jan 29 2017

Rattletrap closed T371: Unequipping items will destroy them as Resolved.

This issue was fixed in subsequent builds

Jan 29 2017, 4:14 AM · server

Dec 24 2016

jimm closed T471: Logging out when fainting prevents having to respawn on the spawning point as Resolved.
Dec 24 2016, 1:56 AM · server

Dec 19 2016

FrozenRaine added a comment to T371: Unequipping items will destroy them.

I thought the same when I unequipped armor, but then I found out there are more spaces in the inventory when you scroll down with scroll wheel. It's a very slow scroll down, but it's worth checking because I found all my armor at the bottom of my inventory.

Dec 19 2016, 2:52 PM · server
esuwai added a comment to T530: Transfusion skill make Ponydale bunnies start attacking.

This bug is happened with Cantermore bunnies too.

Dec 19 2016, 7:20 AM · server

Dec 18 2016

Crimson_Tail edited projects for T663: Teleport under Cantermore bug, added: server; removed client.
Dec 18 2016, 10:05 PM · server

Dec 17 2016

justin reassigned T371: Unequipping items will destroy them from justin to Natfoth.
Dec 17 2016, 10:25 PM · server
digitalchilling updated the task description for T465: interactions after fainting.
Dec 17 2016, 10:08 PM · server
Crimson_Tail edited projects for T597: Going to Evershade castle ruins map and back sets your level back, added: server; removed loe-team.
Dec 17 2016, 7:51 PM · server
justin lowered the priority of T530: Transfusion skill make Ponydale bunnies start attacking from Needs Triage to Normal.
Dec 17 2016, 7:37 PM · server
justin renamed T595: UI/UX - Skills do not give error message when they fail from Skills do not give error message when they fail to UI/UX - Skills do not give error message when they fail.
Dec 17 2016, 7:33 PM · server
justin reassigned T589: South Cantermore Guard Nav Issues from justin to Natfoth.
Dec 17 2016, 7:28 PM · server
justin reassigned T59: Healing enemies from justin to Natfoth.
Dec 17 2016, 7:07 PM · server
Fess added a comment to T378: Level up's removes health boosts from your armour and your current lvl.

Possible duplicate of http://phabricator.legendsofequestria.com/T283

Dec 17 2016, 9:42 AM · server

Dec 16 2016

LunaSquee added a comment to T465: interactions after fainting.

Can confirm

Dec 16 2016, 9:54 AM · server
justin reassigned T465: interactions after fainting from justin to Natfoth.

@Natfoth these kind of actions may need to be prevented on the server, especially if the client's got bugs where its not obeying fainted status.

Dec 16 2016, 3:17 AM · server
justin added a comment to T471: Logging out when fainting prevents having to respawn on the spawning point.

@jimm - this can be remedied by saving the user's coordinates to the database on death, but before respawn

Dec 16 2016, 3:14 AM · server
justin reassigned T471: Logging out when fainting prevents having to respawn on the spawning point from justin to jimm.
Dec 16 2016, 3:13 AM · server

Dec 14 2016

jimm added a comment to T344: The buy 10 feature in shops only charges you for 1 while giving 10!.

it had been already fixed by Natfoth

Dec 14 2016, 10:03 PM · server
jimm closed T344: The buy 10 feature in shops only charges you for 1 while giving 10! as Resolved.
Dec 14 2016, 10:02 PM · server
jimm added a comment to T344: The buy 10 feature in shops only charges you for 1 while giving 10!.
Dec 14 2016, 8:40 PM · server