User Details
User Details
- User Since
- Dec 12 2016, 5:40 AM (328 w, 2 d)
Dec 14 2016
Dec 14 2016
zealous98 added a comment to T261: Cantermore fountain bug.
I can confirm this happens in any fountain e.g. the one in Ponydale.
Dec 13 2016
Dec 13 2016
zealous98 updated the task description for T71: Mysterious Minor Mid-Air Momentum Manipulation.
zealous98 updated the task description for T71: Mysterious Minor Mid-Air Momentum Manipulation.
zealous98 updated the task description for T71: Mysterious Minor Mid-Air Momentum Manipulation.
zealous98 updated the task description for T71: Mysterious Minor Mid-Air Momentum Manipulation.
zealous98 updated the task description for T134: APPCRASH during NPC dialogue. (Silver-Hoof and Scribble during Flan quest).
zealous98 updated the task description for T102: Disappearing names upon character editor..
zealous98 updated the task description for T51: Sit/lay status vs. Sit/lay animation cycle.
zealous98 updated the task description for T96: GUI bug: target mana bar.
zealous98 updated the task description for T134: APPCRASH during NPC dialogue. (Silver-Hoof and Scribble during Flan quest).
zealous98 updated the task description for T102: Disappearing names upon character editor..
zealous98 updated the task description for T51: Sit/lay status vs. Sit/lay animation cycle.
zealous98 updated the task description for T96: GUI bug: target mana bar.
zealous98 updated the task description for T96: GUI bug: target mana bar.
zealous98 updated the task description for T102: Disappearing names upon character editor..
zealous98 updated the task description for T134: APPCRASH during NPC dialogue. (Silver-Hoof and Scribble during Flan quest).
Dec 12 2016
Dec 12 2016
zealous98 added a comment to T22: Players turn into NPCs on disconnect / roomswitch.
Is this related?
zealous98 renamed T102: Disappearing names upon character editor. from Disappearing surname upon character editor. to Disappearing names upon character editor..
zealous98 renamed T51: Sit/lay status vs. Sit/lay animation cycle from Sit status vs. Sit animation cycle to Sit/lay status vs. Sit/lay animation cycle.