- User Since
- Dec 11 2016, 3:03 AM (220 w, 2 d)
Sat, Feb 13
Sep 29 2020
This is a similar example of somebody who has a similar bug in Unity games posted earlier this year with a fairly modern system (i5-8400/RTX 2060) https://forum.unity.com/threads/stuttering-in-unity-games.822750/. I suspect it could be a Unity bug affecting some systems, but not others. My current laptop doesn't suffer this issue, but my gaming desktop does. (Update, my laptop indeed suffers this issue in maps that run around 60fps on average)
Sep 2 2020
This happened to me too, and it prevents progress in other quests involving Flan such as like "Browsing Cookies and Removing Data".
Jul 5 2020
Jul 4 2020
Jun 20 2020
Jun 15 2020
Jun 12 2020
The simplest temporary fix for this issue is importing LoE appdata files from another computer, specifically the hotbar.json file and ensuring it's backed up case the appdata files need to be deleted for any reason. The second fix is to add the skills manually from the Talents section of the Journal and making sure you get Ground Pound and Bubble Barrage from the Other menu (I feel they should be in the Combat section given they give combat XP) The final temporary fix is to manually add Ground Pound and Bubble Barrage to the hotbar.json file for each character, but that's a royal pain to do and most players likely don't know how to do it anyway.
Jun 5 2020
As of June 4, 2020, the friends list doesn't affect performance much if at all on weaker and older systems, but there is still a noticeable drop in FPS powerful modern architectures. The stronger a CPU's single-core performance, specifially instructions per clock (IPC) on older CPU architectures and both IPC and clock speed on newer architectures, the bigger the difference in framerate between a new pony and one with tons of friends added becomes. The game isn't made unplayable, but for example, it can drop the framerate from what should be just over 60 fps to the low to mid 50's. The difference between the two scenarios is much closer together on maps that don't perform well on any system in the first place, such as the Heartlands.
Dec 27 2019
On recent builds, like 2019.02.02 and 2019.02.03, hiding the HUD gets you at least double the framerate on more CPU-demanding maps. On less demanding maps, the framerate increase with the HUD hidden can be 3x to 5x the framerate with the HUD visible. CPU usage increases and often the GPU sees a major increase in usage with the HUD hidden.
Aug 23 2019
This is usually solvable by restarting the game.
Sep 29 2018
Using cinema camera is another way to test this issue, as the cursor is not visible as long as cinema camera mode is enabled. The performance in cinema camera mode matches that of normal mode with the cursor hidden.
Aug 16 2018
Aug 13 2018
Aug 12 2018
Always been an issue as far as I know. Hiding the HUD always gave me a significant boost in FPS. Just this build has the issue worse than older ones did. And as far as the hotbar goes, the framerate drops by about 5 fps if you select a skill, and if you use it, the framerate won't recover until after the cooldown has finished, even if the skill's effect has yet to stop (Candy Shower and Cyclone).
On the new 2018.08.01 build, the difference with the HUD on versus it off has increased, with a reduction in the framerate versus older clients with the HUD on. On a system with an i3-7100U and using its built-in HD 620 graphics, you get about the same results with shadows disabled as you would with shadows enabled on older clients.
Jun 21 2018
Jun 13 2018
Using the mouse can also be tested on the ground by holding down the left mouse button so the cursor disappears. Framerate jump is similar regardless if on the ground or in flight.
Apr 11 2018
Mar 29 2018
Oct 10 2017
Sep 25 2017
It really is speaking fancy. I've dealt with some weird bugs myself over the years with LoE, some of which very few people ever had to experience.
Sep 21 2017
The link seems to be broken for me.
Sep 15 2017
Sep 8 2017
From the latest client built, the School of Gifted Unicorns has the biggest framerate difference I've seen, with an average of about 55 fps with the HUD on and about 110 with the HUD off. And on laptops with weaker graphics such as my laptop with Intel HD Graphics 3000, low to mid-30's is doable at 720p, but framerates of 80-110 fps with the HUD off.
Aug 13 2017
I can confirm this.
Aug 12 2017
Pretty much any shop I've opened on this build cannot be closed by conventional means.
Aug 11 2017
Aug 2 2017
Aug 1 2017
For me, the freezes occurs no matter if I'm using ethernet or Wi-Fi, or if the computer I use is fairly high-end or an older one that can barely run the game.
Jul 28 2017
Jul 26 2017
May 20 2017
I have slightly lower specs, yet I usually get between 45-60 fps on outdoor maps. There is a new command, called /setfps that does limit FPS. It can limit FPS to as low as 15 fps, to as high as 160 fps (0.1.4),or 1000 fps (0.1.6). Make sure that's set to the max and VSync is turned off.