- User Since
- Dec 11 2016, 1:47 PM (190 w, 1 d)
Jun 24 2020
The Enchanted Ice Skates are only dropped during winter season, around the Hearths Warming period
The hotbar is resizable as of 2020.03.01
Resolved in 2020.03.02
The issue has been identified and will be fixed in a future update
Jun 16 2020
Milk is now sold by Grassy Fields in Sweet Apple Orchard
Apr 28 2020
Production Line upgrades will be reflected in the Crafting GUI in 2020.03.01
Dec 26 2019
Implemented 'T' and 'Alt-T' key combinations as of 2018.08.01
Fixed in 2019.02.03
Fixed in 2019.02.02
Heating Catalysts can now be more easily obtained from the Crystal Caves dungeon
Banoffee Pie and Frosted Cupcake recipes fixed in 2019.02.03
Aug 17 2018
25 is the limit per crafting session.
Jul 4 2018
Addressed in upcoming build.
Jul 1 2018
Addressed in upcoming build
May 9 2018
Addressed in new build
Jul 28 2017
Jul 24 2017
Jul 23 2017
Chatbox transparency now fades out to the user-defined setting, and at the start of every room load.
Jul 15 2017
Fixed fog component in the AoE ring projector's shader file
Jun 25 2017
This was a problem with the script not reliably keeping the character stuck to the ground while stationary, causing the check for whether the controller is grounded to constantly toggle between states. It should be fixed now.
May 20 2017
Unable to reproduce the issue on V 0.1.4 of the macOS build. This could possibly be an issue with the client failing to keep up with 3D rendering due to the increased number of objects (the individual candies) to render.
Mar 18 2017
I presume the fix is client-side and will be released in a future client update? I've checked and the bug exists on v0.1.4 of the macOS build.
Issue persists on v0.1.4 of the macOS build. It appears that the grass in the mentioned area do not count as valid teleport surfaces. Teleporting on trees and buildings seem fine. Should 3D come and have a look at this?
Feb 23 2017
Possibly a gag feature by the developers so players can't touch the Princess
Feb 5 2017
Duplicate of T167
Duplicate of T46
Mane style icon issue is a duplicate of T45
Duplicate of T53
Eye style possibly only applies to adult pony models.
Issue persists on v 0.1.3.1 of the macOS build
Duplicate of T45
Issue persists on v 0.1.3.1 of the macOS build. The dynamic hair physics ignore the pony body's collision entirely, phasing right through it. Only appears to be a significant issue with those specific manestyles in the screenshots, though.
Issue persists on v 0.1.3.1 of the macOS build. Could 3D have a look at this?
Issue does not occur on v 0.1.3.1 of the macOS build. Could you verify that it persists on your client?
Issue persists on v 0.1.3.1 of the macOS build. It does not seem to be affected by player direction, nor the general gradient of the terrain at a macroscopic level. Could be an issue with the player controller.
Is this a duplicate of T45?
Issue persists on v 0.1.3.1 of the macOS build. Could it be because wing size is only applied to adult pony models?
Issue persists on v 0.1.3.1 of the macOS build.
Issue persists on v 0.1.3.1 of the macOS build.
Do follow up with more details on how this bug occurs. Without them, it'd be difficult for developers to pinpoint the problem, and for other players to verify that it exists on their build.
Issue appears to persist on v 0.1.3.1 of the macOS build as a foal. Tested surfaces include wood, concrete, grass, water and dirt in Ponydale. NPCs however do appear to have hoofstep sounds.
Issue appears to persist on V 0.1.3.1 of the macOS build. However, as mentioned by others, this is a duplicate of T45, and I suggest closing this report as such.
Jan 30 2017
Duplicate of T167
Duplicate of T167, though I guess it also means that this issue has yet to be addressed since the last build.
Jan 15 2017
Bug symptom is likely caused by the issue T879.
Jan 4 2017
Duplicate of T255, suggest closing this task as a duplicate
Jan 3 2017
Suggest lowering priority to Wishlist? It's not exactly a bug, although it's a good UX suggestion.
Prince Overwatch's dialogue in the Crystal Castle appears to be present with the macOS v0.1.2.1 build, though I believe it should be working on other builds as well, since dialogue is handled server-side.
Jan 2 2017
Solved with the macOS v0.1.2.1. build.
Reproduced on the macOS v0.1.2.1 build. The server does not register any player movements after disabling cinemacamera, preventing skill usage and interaction with NPCs far away from the player's location where cinemacamera was disabled.
needs to be replaced with this file
Dec 26 2016
Dec 23 2016
Duplicate of T284; remember to close the task as a duplicate under "Edit Related Tasks" in the menu on the right instead of closing it as invalid!
Damage and tension values dealt are shown as a floating overlay near the target reticule.
You are in the waiting list for the server whenever you see the aerial view, so your character isn't being loaded in the map.
Adjusted priority to "wishlist" to separate it from the other bugs. Hope it's alright with you!
Possibly an intended feature, as the teleporting region is meant to give a sense of travel to Ponydale in the background of the map. It's been this way since the first public build of the game.
Dec 20 2016
Duplicate of T48
Possibly redundant feature in the future, as players will have to unlock Talent Marks through the completion of quests, drastically lowering the choices which they have to browse through.
Not a bug; this is actually the border that demarcates the PvP region in the Heartlands. It may apparently cause confusion to new players though, as evidenced here.
Do provide a suggestion whenever it's relevant to the issue, such as an option to disable the auditory quest prompts, or lower their volume.
This has been the case since the first Open Server Event, it's possibly intentional?
Likely intentional, foals do not have Talent Marks until completing a quest chain which causes them to grow into adult ponies
Dec 14 2016
Seconded; UI design in LoE still has a rather long way to go from reaching the quality expected of fully-featured titles.
Dec 13 2016
Possible duplicate issue of T136
Does the issue persist with female characters? IIRC male characters can only have that one eye style.
Possibly a duplicate of T136
This is a duplicate of T255, which describes the issue in clearer detail.
This happens with all waterfalls. A short-term fix would be to limit fluid collision boxes to just still bodies of water, so players simply pass through waterfalls.