User Details
- User Since
- Dec 11 2016, 1:47 PM (363 w, 1 d)
Oct 12 2022
Hi! Legends of Equestria only officially supports iPhone SE (2nd generation) or newer. The 1st generation iPhone SE's hardware is not capable of playing the game properly. We will continue to try optimizing the game, but strongly suggest that you use a different device to play!
Mar 21 2021
Check again when 2021.02.01 is released
Jan 9 2021
Oct 27 2020
Let us know if it happens again
Buttons have now also been prevented from increasing the crafting amount above 25
Oct 19 2020
The registration button now opens a link to the LoE Forums in Safari
There are now banks available in Cantermore, Cloudopolis, Crystal Kingdom, Applewood and Dodge Juncture for item storage
A similar feature now exists with red, green and blue firework pearls. Longer-term effects will not be a feature due to moderation concerns.
Doesn't shift+number or ctrl+number already do this?
Please reset your password on the LoE Forums
Launcher development has been suspended till further notice
Noted, potato stack count will be adjusted to 48.
Check your firewall settings, perhaps? System Preferences > Security and Privacy > Firewall > Firewall options
A visual indicator will be added in a future version to show the talent mark tab which the player is currently viewing
Issue will be resolved in 2020.05.01
Let us know if the issue persists on 2020.05.01
Legends of Equestria requires a Mac that supports the Metal graphics API, which in turn requires macOS 10.11 or later.
Oct 13 2020
Allowing username change would require major infrastructure changes which we do not have the resources for
Will be resolved in 2020.05.01
Intended behavior due to limitation
Issue with your graphics card
Shouldn’t be much of an issue with denser ore veins. Sparse veins are meant to discourage you from mining there anyway.
Jun 24 2020
The Enchanted Ice Skates are only dropped during winter season, around the Hearths Warming period
The hotbar is resizable as of 2020.03.01
Resolved in 2020.03.02
The issue has been identified and will be fixed in a future update
Jun 16 2020
Milk is now sold by Grassy Fields in Sweet Apple Orchard
Apr 28 2020
Production Line upgrades will be reflected in the Crafting GUI in 2020.03.01
Dec 26 2019
Implemented 'T' and 'Alt-T' key combinations as of 2018.08.01
Fixed in 2019.02.03
Fixed in 2019.02.02
Heating Catalysts can now be more easily obtained from the Crystal Caves dungeon
Banoffee Pie and Frosted Cupcake recipes fixed in 2019.02.03
Aug 17 2018
25 is the limit per crafting session.
Jul 4 2018
Addressed in upcoming build.
Jul 1 2018
Addressed in upcoming build
May 9 2018
Addressed in new build
Jul 28 2017
Jul 24 2017
Got it
Jul 23 2017
Chatbox transparency now fades out to the user-defined setting, and at the start of every room load.
Jul 15 2017
Fixed fog component in the AoE ring projector's shader file
Jun 25 2017
This was a problem with the script not reliably keeping the character stuck to the ground while stationary, causing the check for whether the controller is grounded to constantly toggle between states. It should be fixed now.
May 20 2017
Unable to reproduce the issue on V 0.1.4 of the macOS build. This could possibly be an issue with the client failing to keep up with 3D rendering due to the increased number of objects (the individual candies) to render.
Mar 18 2017
I presume the fix is client-side and will be released in a future client update? I've checked and the bug exists on v0.1.4 of the macOS build.
Issue persists on v0.1.4 of the macOS build. It appears that the grass in the mentioned area do not count as valid teleport surfaces. Teleporting on trees and buildings seem fine. Should 3D come and have a look at this?
Feb 23 2017
Possibly a gag feature by the developers so players can't touch the Princess
Feb 5 2017
Duplicate of T167
Duplicate of T46
Mane style icon issue is a duplicate of T45
Duplicate of T53
Eye style possibly only applies to adult pony models.
Issue persists on v 0.1.3.1 of the macOS build
Duplicate of T45
Issue persists on v 0.1.3.1 of the macOS build. The dynamic hair physics ignore the pony body's collision entirely, phasing right through it. Only appears to be a significant issue with those specific manestyles in the screenshots, though.
Issue persists on v 0.1.3.1 of the macOS build. Could 3D have a look at this?
Issue does not occur on v 0.1.3.1 of the macOS build. Could you verify that it persists on your client?
Issue persists on v 0.1.3.1 of the macOS build. It does not seem to be affected by player direction, nor the general gradient of the terrain at a macroscopic level. Could be an issue with the player controller.
Is this a duplicate of T45?
Issue persists on v 0.1.3.1 of the macOS build. Could it be because wing size is only applied to adult pony models?
Issue persists on v 0.1.3.1 of the macOS build.
Issue persists on v 0.1.3.1 of the macOS build.
Do follow up with more details on how this bug occurs. Without them, it'd be difficult for developers to pinpoint the problem, and for other players to verify that it exists on their build.