Cyanspark (Cyan Spark)
User

User Details

User Since
Dec 11 2016, 1:47 PM (80 w, 1 h)

Recent Activity

May 9 2018

Cyanspark added a comment to T2172: Bank - Scrolling Broken.

Addressed in new build

May 9 2018, 12:20 PM · loe-team

Jul 28 2017

Cyanspark closed T1259: Chat box gets in the way of the character screen. as Resolved.
Jul 28 2017, 3:51 PM · loe-team

Jul 24 2017

Cyanspark claimed T1259: Chat box gets in the way of the character screen..

Got it

Jul 24 2017, 4:17 PM · loe-team

Jul 23 2017

Cyanspark closed T1266: Chatbox Tranparency issues plus scrolling tabs as Resolved.

Chatbox transparency now fades out to the user-defined setting, and at the start of every room load.

Jul 23 2017, 9:46 AM · loe-team

Jul 15 2017

Cyanspark closed T1241: Models spontaneously fade to white and then fade back to normal as Resolved.

Fixed fog component in the AoE ring projector's shader file

Jul 15 2017, 3:36 AM · loe-team

Jun 25 2017

Cyanspark closed T24: Jumping enables flying on single jump in certain situations as Resolved.

This was a problem with the script not reliably keeping the character stuck to the ground while stationary, causing the check for whether the controller is grounded to constantly toggle between states. It should be fixed now.

Jun 25 2017, 2:11 PM · client

May 20 2017

Cyanspark added a comment to T1170: Lighting bug when casting Candy Shower.

Unable to reproduce the issue on V 0.1.4 of the macOS build. This could possibly be an issue with the client failing to keep up with 3D rendering due to the increased number of objects (the individual candies) to render.

May 20 2017, 12:26 AM · client

Mar 18 2017

Cyanspark added a comment to T942: Invisible stairs and balcony.

I presume the fix is client-side and will be released in a future client update? I've checked and the bug exists on v0.1.4 of the macOS build.

Mar 18 2017, 2:16 PM · loe-team
Cyanspark added a comment to T945: Cannot use unicorn "Teleport" ability on ground outside Cantermore gate before Heartlands Portal.

Issue persists on v0.1.4 of the macOS build. It appears that the grass in the mentioned area do not count as valid teleport surfaces. Teleporting on trees and buildings seem fine. Should 3D come and have a look at this?

Mar 18 2017, 2:07 PM · loe-team

Feb 23 2017

Cyanspark added a comment to T1105: Princess Gumball's Throne teleports player outside.

Possibly a gag feature by the developers so players can't touch the Princess

Feb 23 2017, 1:45 AM · loe-team

Feb 5 2017

Cyanspark added a comment to T248: Gliding on a slope after running and jumping.

Duplicate of T167

Feb 5 2017, 12:07 PM · loe-team
Cyanspark added a comment to T567: MISSING Player Hoof Sounds.

Duplicate of T46

Feb 5 2017, 12:05 PM · loe-team
Cyanspark added a comment to T514: Elements of Pony Creator not working.

Mane style icon issue is a duplicate of T45

Feb 5 2017, 12:02 PM · loe-team
Cyanspark added a comment to T237: Wing Size Slider Does Nothing.

Duplicate of T53

Feb 5 2017, 12:00 PM · loe-team
Cyanspark added a comment to T129: Eyes styles not changing.

Eye style possibly only applies to adult pony models.

Feb 5 2017, 11:57 AM · loe-team
Cyanspark edited projects for T124: Odd behaviour of login password, added: client; removed loe-team.

Issue persists on v 0.1.3.1 of the macOS build

Feb 5 2017, 11:56 AM · client
Cyanspark added a comment to T120: Not showing hair icons.

Duplicate of T45

Feb 5 2017, 11:52 AM · loe-team
Cyanspark updated subscribers of T116: clipping hairstyles.

Issue persists on v 0.1.3.1 of the macOS build. The dynamic hair physics ignore the pony body's collision entirely, phasing right through it. Only appears to be a significant issue with those specific manestyles in the screenshots, though.

Feb 5 2017, 11:51 AM · loe-team
Cyanspark updated subscribers of T90: Flickering streetlamps in Cantermare.

Issue persists on v 0.1.3.1 of the macOS build. Could 3D have a look at this?

Feb 5 2017, 11:35 AM · loe-team
Cyanspark added a comment to T94: Portal Transfer Causes Temp Opening of Log book.

Issue does not occur on v 0.1.3.1 of the macOS build. Could you verify that it persists on your client?

Feb 5 2017, 11:31 AM · loe-team
Cyanspark added a comment to T71: Mysterious Minor Mid-Air Momentum Manipulation.

Issue persists on v 0.1.3.1 of the macOS build. It does not seem to be affected by player direction, nor the general gradient of the terrain at a macroscopic level. Could be an issue with the player controller.

Feb 5 2017, 11:09 AM · loe-team
Cyanspark added a comment to T89: Character Creator Bugs.

Is this a duplicate of T45?

Feb 5 2017, 10:52 AM · loe-team
Cyanspark added a comment to T53: Pegasus Wings do not scale.

Issue persists on v 0.1.3.1 of the macOS build. Could it be because wing size is only applied to adult pony models?

Feb 5 2017, 10:51 AM · loe-team
Cyanspark added a comment to T50: RGB values ignore some values.

Issue persists on v 0.1.3.1 of the macOS build.

Feb 5 2017, 10:50 AM · loe-team
Cyanspark added a comment to T65: Player can stand, walk and sit on water.

Issue persists on v 0.1.3.1 of the macOS build.

Feb 5 2017, 10:44 AM · loe-team
Cyanspark added a comment to T57: Camera gets stuck.

Do follow up with more details on how this bug occurs. Without them, it'd be difficult for developers to pinpoint the problem, and for other players to verify that it exists on their build.

Feb 5 2017, 10:42 AM · loe-team
Cyanspark added a comment to T46: No hoof sounds.

Issue appears to persist on v 0.1.3.1 of the macOS build as a foal. Tested surfaces include wood, concrete, grass, water and dirt in Ponydale. NPCs however do appear to have hoofstep sounds.

Feb 5 2017, 10:38 AM · loe-team
Cyanspark added a comment to T44: Mane/Tail option previews not showing up in character editor.

Issue appears to persist on V 0.1.3.1 of the macOS build. However, as mentioned by others, this is a duplicate of T45, and I suggest closing this report as such.

Feb 5 2017, 10:23 AM · loe-team

Jan 30 2017

Cyanspark added a comment to T781: If you jump while going up a steep hill, you won't land for a while..

Duplicate of T167

Jan 30 2017, 2:55 PM · loe-team
Cyanspark added a comment to T913: Glide after jump.

Duplicate of T167, though I guess it also means that this issue has yet to be addressed since the last build.

Jan 30 2017, 1:40 PM · loe-team

Jan 15 2017

Cyanspark added a comment to T987: Cinema Camera causes player's model to stay in place for everyone's clients.

Bug symptom is likely caused by the issue T879.

Jan 15 2017, 10:37 AM · loe-team

Jan 4 2017

Cyanspark added a comment to T924: Collision Issue - Flower Bushes.

Duplicate of T255, suggest closing this task as a duplicate

Jan 4 2017, 1:36 PM · loe-team

Jan 3 2017

Cyanspark added a comment to T766: [Suggestion] Hotkey for starting dialogue.

Suggest lowering priority to Wishlist? It's not exactly a bug, although it's a good UX suggestion.

Jan 3 2017, 12:40 AM · loe-team
Cyanspark added a comment to T844: Out of bounds in the Crystal Castle.

Prince Overwatch's dialogue in the Crystal Castle appears to be present with the macOS v0.1.2.1 build, though I believe it should be working on other builds as well, since dialogue is handled server-side.

Jan 3 2017, 12:33 AM · loe-team

Jan 2 2017

Cyanspark closed T853: OSX 0.1.2 archive does not decompress as Resolved.

Solved with the macOS v0.1.2.1. build.

Jan 2 2017, 12:54 PM · loe-team
Cyanspark added a comment to T879: After disabling the cinemacamera command, the server still thinks that the player is in the same spot..

Reproduced on the macOS v0.1.2.1 build. The server does not register any player movements after disabling cinemacamera, preventing skill usage and interaction with NPCs far away from the player's location where cinemacamera was disabled.

Jan 2 2017, 12:49 PM · loe-team
Cyanspark updated subscribers of T888: Mac launcher(?) is broken..
/Applications/LoE.app/Contents/Resources/Data/Managed/Lidgren.Network.dll

needs to be replaced with this file

Jan 2 2017, 12:44 PM · loe-team

Dec 26 2016

Cyanspark created T789: Enabling and disabling cinema camera after levelling up replays the level up animation.
Dec 26 2016, 4:27 AM · loe-team

Dec 23 2016

Cyanspark added a comment to T634: A "v" of unknown purpose in the bottom right corner.

Duplicate of T284; remember to close the task as a duplicate under "Edit Related Tasks" in the menu on the right instead of closing it as invalid!

Dec 23 2016, 1:46 PM · loe-team
Cyanspark added a comment to T454: Lack of combat messages in chatbox.

Damage and tension values dealt are shown as a floating overlay near the target reticule.

Dec 23 2016, 1:34 PM · loe-team
Cyanspark added a comment to T614: Ariel view glitch.

You are in the waiting list for the server whenever you see the aerial view, so your character isn't being loaded in the map.

Dec 23 2016, 1:25 PM · loe-team
Cyanspark added a comment to T626: MISSING FEATURE: Character creation colour picker values.

Adjusted priority to "wishlist" to separate it from the other bugs. Hope it's alright with you!

Dec 23 2016, 1:24 PM · loe-team
Cyanspark lowered the priority of T626: MISSING FEATURE: Character creation colour picker values from Needs Triage to Wishlist.
Dec 23 2016, 1:22 PM · loe-team
Cyanspark added a comment to T703: Sweet Apple Orchards-Do not have to be standing on teleport spot to go to Ponydale.

Possibly an intended feature, as the teleporting region is meant to give a sense of travel to Ponydale in the background of the map. It's been this way since the first public build of the game.

Dec 23 2016, 1:15 PM · loe-team

Dec 20 2016

Cyanspark added a comment to T629: Animation: Hoof-poking animation as colt/filly.

Duplicate of T48

Dec 20 2016, 2:21 PM · loe-team
Cyanspark added a comment to T635: Talent mark selection not handy.

Possibly redundant feature in the future, as players will have to unlock Talent Marks through the completion of quests, drastically lowering the choices which they have to browse through.

Dec 20 2016, 2:12 PM · loe-team
Cyanspark added a comment to T574: Mysterious Translucent Brown Ring Surrounding Heartlands North Entrance Outskirts.

Not a bug; this is actually the border that demarcates the PvP region in the Heartlands. It may apparently cause confusion to new players though, as evidenced here.

Dec 20 2016, 2:04 PM · loe-team
Cyanspark added a comment to T612: quest page jump-scaring me. ;~;.

Do provide a suggestion whenever it's relevant to the issue, such as an option to disable the auditory quest prompts, or lower their volume.

Dec 20 2016, 2:02 PM · loe-team
Cyanspark added a comment to T693: "/playervisible true" not working in Cinema Mode.

This has been the case since the first Open Server Event, it's possibly intentional?

Dec 20 2016, 1:50 PM · loe-team
Cyanspark added a comment to T711: Invisible Cutie Marks on young pony.

Likely intentional, foals do not have Talent Marks until completing a quest chain which causes them to grow into adult ponies

Dec 20 2016, 1:46 PM · loe-team

Dec 14 2016

Cyanspark added a comment to T308: UI/UX - quest name 'buttons' need to clearly be buttons.

Seconded; UI design in LoE still has a rather long way to go from reaching the quality expected of fully-featured titles.

Dec 14 2016, 1:10 PM · client

Dec 13 2016

Cyanspark added a comment to T56: Klondike Hicks sometimes could disappear..

Possible duplicate issue of T136

Dec 13 2016, 2:11 PM · loe-team
Cyanspark added a comment to T129: Eyes styles not changing.

Does the issue persist with female characters? IIRC male characters can only have that one eye style.

Dec 13 2016, 2:07 PM · loe-team
Cyanspark added a comment to T164: invisible npcs.

Possibly a duplicate of T136

Dec 13 2016, 2:03 PM · loe-team
Cyanspark added a comment to T226: Buggy bushes.

This is a duplicate of T255, which describes the issue in clearer detail.

Dec 13 2016, 1:56 PM · loe-team
Cyanspark added a comment to T207: Raindow Waterfall equals Swimming.

This happens with all waterfalls. A short-term fix would be to limit fluid collision boxes to just still bodies of water, so players simply pass through waterfalls.

Dec 13 2016, 1:36 PM · loe-team
Cyanspark added a comment to T223: All white map in Sweet Apple Orchards.
Dec 13 2016, 1:24 PM · client
Cyanspark added a comment to T223: All white map in Sweet Apple Orchards.

Considering how the map hasn't been present since the first game build, it's probably not been created by the 2D department yet. This is not a programming-related issue.

Dec 13 2016, 1:24 PM · client