BlueCharm (Blue Charm)
User

User Details

User Since
Dec 11 2016, 11:27 AM (135 w, 5 d)

Recent Activity

Mar 16 2017

BlueCharm added a comment to T1070: Invisible diamond dogs as well as causing insane lag on aggro.

What is happening:
The dryads are invisible too in multiple locations.
It's still possible to attack and beeing attacked by them.
They'll cause lag issues in the same way as diamond dogs.

Mar 16 2017, 10:11 PM · loe-team

Mar 13 2017

BlueCharm created T1140: Geode running around in the mines.
Mar 13 2017, 10:18 PM · loe-team
BlueCharm created T1139: Npcs portrait mark different from in game one.
Mar 13 2017, 8:33 PM · scripting

Mar 7 2017

BlueCharm created T1122: Text layering error in crystal kingdom.
Mar 7 2017, 10:18 PM · client
BlueCharm created T1121: Missing part in cantermore bank statue.
Mar 7 2017, 9:59 PM · client
BlueCharm created T1120: No xp for defeating multiple mobs.
Mar 7 2017, 4:10 PM · loe-team

Mar 3 2017

BlueCharm created T1117: Windy seeds dialogue and missing npc.
Mar 3 2017, 3:44 PM · loe-team
BlueCharm added a comment to T965: Repeatable Quest - Letter of the Law vs. Spirit of the Law.

What is happening:
The quest The letter of the law vs the spirit of the law can be completed multiple times.
The xp is given every time and after the quest is completed talking to Minister Spindle will make it start again
(This could be similar to T1100 and T1108 and T964 but for another quest)

Mar 3 2017, 3:14 PM · loe-team

Mar 2 2017

BlueCharm added a comment to T1064: One pet on hoof quest for earth pony to reach adulthood seems broken.

What is happening:
The quest is now completable, however it has now another bug similar to T266.
Upon using the required skills the player is not able to talk to Sandy Silver, on relog a npc copy of the player will be where the last attack in order to complete the quest was performed.
(Also the skill 'Home field advantage' needed to be used more time than reported in the journal in order to complete the quest)

Mar 2 2017, 5:32 PM · scripting

Feb 28 2017

BlueCharm added a comment to T1109: Misplaced npcs.

What is happening:
Multiple npcs may be misplaced.
(almost every npc was checked)

Feb 28 2017, 8:48 PM · scripting
BlueCharm added a comment to T396: Floating objects.

What is happening:
Missing model pieces in the hammer on the blacksmith house in Cantermore, in the luna statue in Heartlands(two places), in a roof in Midway Village.
The inside of the tents let you see outside.
A couple of wooden structures and two pieces of the house on the hills are floating in Heartlands.

Feb 28 2017, 7:44 PM · client

Feb 26 2017

BlueCharm added a comment to T923: "Supplying the Hospital" quest broken again.

What is happening:
Can confirm that the quest is now completable, but the original problems with repeating parts are still present.
The quest related dialogue with Linguini is bugged and display the player instead.
The normal dialogues with Linguini are displayed correctly.

Feb 26 2017, 8:16 PM · loe-team
BlueCharm created T1112: Multiple skills acquired.
Feb 26 2017, 8:15 PM · client

Feb 23 2017

BlueCharm created T1110: Proper Procedure dialogue.
Feb 23 2017, 11:20 PM · loe-team
BlueCharm added a comment to T964: Quest Bug - Foal Delivery Express.

What is happening:
The quest Foal delivery express can be completed multiple times.
The xp is given every time and after the quest is completed, talking to the npcs will make it start again
(This could be similar to T1100 and T1108, but for another quest)

Feb 23 2017, 11:12 PM · scripting
BlueCharm created T1109: Misplaced npcs.
Feb 23 2017, 10:52 PM · scripting
BlueCharm created T1108: Thirty minutes or less is completable multiple times.
Feb 23 2017, 10:34 PM · scripting
BlueCharm created T1107: Silicon and Halite dialogue.
Feb 23 2017, 10:27 PM · loe-team

Feb 19 2017

BlueCharm added a comment to T1070: Invisible diamond dogs as well as causing insane lag on aggro.

What is happening:
The diamond dogs are missing in multiple locations

Feb 19 2017, 10:48 PM · loe-team
BlueCharm created T1101: Dragons have npc dialogue box.
Feb 19 2017, 10:44 PM · loe-team
BlueCharm created T1100: Picking up the pieces is completable multiple times.
Feb 19 2017, 8:36 PM · scripting

Feb 18 2017

BlueCharm created T1097: Shadows in Heartlands near Quicksand.
Feb 18 2017, 12:05 PM · client

Feb 13 2017

BlueCharm created T1078: Cupcake not disappearing.
Feb 13 2017, 11:23 PM · scripting

Feb 11 2017

BlueCharm added a comment to T1071: Player replaces npc in dialog portrait.

What is happening:
When talking with Peeny Farthing your portrait appears in the dialogue instead of the NPCs one.
This happens in every dialogue with her.

Feb 11 2017, 11:08 PM · loe-team
BlueCharm created T1068: Quest markers and journal not appearing for Thirty minutes or less.
Feb 11 2017, 2:18 AM · loe-team
BlueCharm added a comment to T831: Cantermore library building collision.

What is happening:
Cantermore Library is still missing collisions in 0.1.4

Feb 11 2017, 12:59 AM · loe-team
BlueCharm created T1067: Different xp rewards .
Feb 11 2017, 12:53 AM · loe-team

Feb 10 2017

BlueCharm added a comment to T1064: One pet on hoof quest for earth pony to reach adulthood seems broken.

What is happening:
The quest seems not completable, every method tested served no result.
Tried delivering the last attack on 3 dummies (as the quest suggest)
Tried using animal training skills and then killing the 3 dummies.
Tried keeping the same bunny alive(since it was attacked by Sandy) and killing the 3 dummies.
Tried Keeping the same bunny alive and letting him kill the 3 dummies.
Also the pets can attack npcs if set to aggressive or attack.

Feb 10 2017, 6:25 PM · scripting

Feb 9 2017

BlueCharm created T1063: Pumpkin Pie floating.
Feb 9 2017, 9:51 AM · loe-team

Feb 8 2017

BlueCharm created T1058: Very big quest marker .
Feb 8 2017, 3:47 PM · loe-team
BlueCharm added a comment to T923: "Supplying the Hospital" quest broken again.

What is happening:
The journal problem can happen with the 'talk to tonic' part too.
In 0.1.4 Chef Linguini is missing, making the quest not completable.
(if he was mooved in another location the second claim is invalid)

Feb 8 2017, 2:58 PM · loe-team
BlueCharm created T1057: Foal life consequences 1.4.
Feb 8 2017, 1:00 PM · scripting
BlueCharm added a comment to T729: The Pest Offense Quest: Western Field error and missing journal entry.

What is happening:
the quest the pest offence is still not completable in version 0.1.4
the error is no longer there, but the journal entry is still missing
the bunnies are targettable but killing them (even more than 10) doesn't make the quest proceed
talking to Spud will reset the quest
(also the quest markers appear upside down in the minimap)

Feb 8 2017, 12:41 PM · loe-team
BlueCharm created T1056: Colored items do not qualify for item checks for quests.
Feb 8 2017, 12:18 PM · loe-team

Feb 6 2017

BlueCharm added a comment to T1035: Hole in Heartlands river.

What is happening:
There are two holes in another river in heartlands.

Feb 6 2017, 11:56 AM · loe-team
BlueCharm added a comment to T396: Floating objects.

What is happening:
A piece of terrain is clipping trough a cliff in heartlands
Also more floating trees in heartlands

Feb 6 2017, 11:55 AM · client

Feb 5 2017

BlueCharm added a comment to T1050: Mass NPCs Missing (Feb.05,'17).

What is happening:
The following npcs are missing(the list used to check comes from the wiki and may be not up to date):

Feb 5 2017, 10:55 PM · loe-team

Jan 27 2017

BlueCharm created T1038: Crystal kingdom blacksmith.
Jan 27 2017, 3:36 PM · loe-team
BlueCharm created T1037: Party interface and chat.
Jan 27 2017, 12:19 PM · loe-team

Jan 26 2017

BlueCharm created T1035: Hole in Heartlands river.
Jan 26 2017, 10:24 PM · loe-team

Jan 21 2017

BlueCharm created T1024: Guards attacking NPCs.
Jan 21 2017, 2:02 PM · loe-team
BlueCharm added a comment to T1023: Players, mobs and NPC's not syncing correctly.

What is happening:
Players and npcs slide instead of performing mooving animations. They appear to be passing trougth objects and ground and the flying animation isn`t displayed. Relogging doesn`t solve the issue. Other animations like skills or emotes seem to be working correctly.

Jan 21 2017, 1:14 PM · loe-team

Jan 9 2017

BlueCharm created T967: Overlapping cloud effects.
Jan 9 2017, 10:30 PM · loe-team
BlueCharm added a comment to T909: Missing walls and library.

What is happening:
Some columns in cloudopolis seems to be missing the top part.
This migth be because the roof/cloud is missing or just a model error.
The other columns of the same kind in other locations seem fine.

Jan 9 2017, 5:25 PM · loe-team

Jan 8 2017

BlueCharm added a comment to T396: Floating objects.

What is happening:
Floating objects: logs in the park, trees, ice cream sign, quite a few houses of the model with the sill in ponydale

Jan 8 2017, 10:44 PM · client

Jan 6 2017

BlueCharm added a comment to T936: Using the skill Sugar Crash twice, freezes the enemy forever and after a while you can't damage them..

What is happening:
The same thing happens with Home Field and the attack of the pets (could be related to the skills given to pets by guidance).

Jan 6 2017, 12:15 AM · loe-team

Jan 5 2017

BlueCharm created T946: Pets aggro and combat.
Jan 5 2017, 11:28 PM · loe-team
BlueCharm added a comment to T936: Using the skill Sugar Crash twice, freezes the enemy forever and after a while you can't damage them..

What is happening:
That also works with guards, and enemies stuck this way are stuck for other players too.

Jan 5 2017, 1:49 AM · loe-team

Jan 4 2017

BlueCharm created T919: Stored strike bugs.
Jan 4 2017, 12:08 AM · loe-team

Jan 3 2017

BlueCharm created T917: Npcs missing cutie marks.
Jan 3 2017, 7:41 PM · loe-team
BlueCharm created T916: Exiting Heartlands cottage.
Jan 3 2017, 6:24 PM · loe-team
BlueCharm created T915: Ponydale station sign.
Jan 3 2017, 4:26 PM · loe-team
BlueCharm created T913: Glide after jump.
Jan 3 2017, 3:49 PM · loe-team
BlueCharm created T910: Invisible cantermore buildings.
Jan 3 2017, 12:58 PM · loe-team
BlueCharm created T909: Missing walls and library.
Jan 3 2017, 12:32 PM · loe-team

Dec 31 2016

BlueCharm added a comment to T862: Quest bugs.

What is happening:
In multiple quests the markers doesn`t show up on the minimap, mostly they appear only if the npc is in the same map as the player when the quest is accepted or advanced. Loading screens also seem to clear the minimap of markers during some quests.
In some cases the marks appear on random npcs or ones with already completed quests.
When accepting or advancing in some quest the journal doesn`t update until the next loading screen.
In a similar way quest doesn`t appear to be completed until a loading screen is hit, some quests never appear to be completed like the 'shown theyr work' one.
The quest 'the pest offense' isn`t completable and the journal has a missing entry.

Dec 31 2016, 5:35 PM · loe-team

Dec 30 2016

BlueCharm created T862: Quest bugs.
Dec 30 2016, 8:45 PM · loe-team
BlueCharm added a comment to T759: Missing collisions.

More stuff missing collisions. A pitchfork in saa. A log in ponydale. A tree in heartlands
The missing collisions for the Heartlands tree are related with the model and not the single tree.

Dec 30 2016, 3:15 PM · loe-team
BlueCharm created T860: Teleport into house.
Dec 30 2016, 2:57 PM · loe-team

Dec 29 2016

BlueCharm added a comment to T845: Nothing a billion bandages can't fix is unable to be completed..

What is happening:
The dialog screen mooves to the left during the common cure quest.
This doesn`t seem to happen with other dialogues with multiple npcs (tested with Wanda).

Dec 29 2016, 6:21 PM · loe-team
BlueCharm added a comment to T825: Broken dialogues (text boxes and 3D portraits).
Dec 29 2016, 3:34 PM · client
BlueCharm added a comment to T825: Broken dialogues (text boxes and 3D portraits).

What is happening:
The dialogues and npcs renders are displayed in a low resolution and with an odd aspect ratio.
The portraits are still at the same resolution as in 0.1.1 just the 3d ones have this issue.

Dec 29 2016, 3:33 PM · client
BlueCharm added a comment to T820: NPC with no mane or tail..

What is happening:
Multiple npcs seems to have missing parts, mostly manes or tails and armor for the guards.
Some of the guards still have armor. Most npcs still have manes and tails.

Dec 29 2016, 3:00 PM · loe-team

Dec 28 2016

BlueCharm created T823: Shapes around 2d objects.
Dec 28 2016, 5:50 PM · loe-team

Dec 26 2016

BlueCharm created T801: Amphora quest items.
Dec 26 2016, 10:54 PM · scripting
BlueCharm created T799: Grass pop in.
Dec 26 2016, 9:48 PM · loe-team

Dec 23 2016

BlueCharm added a comment to T754: Friendly dragon.

i`m not sure that was the problem since i was able to damage every other enemy in the map, that message was given by an earlier faint, i`ve gone to the dragon after the respawn, i just didn`t check the message. i`ve also reproduced the exact same bug with timberwolfs and in that footage there isn`t any similar message and i was able to damage them until i got on a tree.

Dec 23 2016, 10:51 AM · loe-team

Dec 22 2016

BlueCharm added a comment to T396: Floating objects.

With the cloudopolis ones I should have covered the entire game with 351 floating objects reported.
If you think i can find more somewhere please let me know, if not i`ll now stop actively searching for them.

Dec 22 2016, 11:34 PM · client
BlueCharm added a comment to T396: Floating objects.

What is happening:
Multiple floating objects in Cloudopolis.
One house has misplaced columns.

Dec 22 2016, 11:27 PM · client
BlueCharm created T759: Missing collisions.
Dec 22 2016, 7:38 PM · loe-team
BlueCharm created T758: Crystal empire visual glitch.
Dec 22 2016, 7:25 PM · loe-team
BlueCharm created T757: Fly animation.
Dec 22 2016, 6:42 PM · loe-team
BlueCharm added a comment to T396: Floating objects.

Dec 22 2016, 6:10 PM · client
BlueCharm added a comment to T396: Floating objects.

What is happening:
Multiple floating objects in the crystal empire.
Also a couple of the ones i`ve missed in the everfree.

Dec 22 2016, 6:04 PM · client
BlueCharm created T755: Non solid streets.
Dec 22 2016, 5:27 PM · loe-team
BlueCharm created T754: Friendly dragon.
Dec 22 2016, 5:10 PM · loe-team

Dec 21 2016

BlueCharm added a comment to T266: My Avatar became a NPC.

What is happening:
After logging out and in, while in evershade forest, i`ve found my character as an npc where i was standing.
The npc is visible only in one server (the one where i've logged out)
Relogging didn`t seem to solve the issue.
The npc didn`t have dialogue options but it was possible to rigth click on.

Dec 21 2016, 4:17 PM · loe-team
BlueCharm added a comment to T396: Floating objects.

Dec 21 2016, 3:09 PM · client
BlueCharm added a comment to T396: Floating objects.

Dec 21 2016, 2:59 PM · client
BlueCharm added a comment to T396: Floating objects.

What is happening:
Multiple floating objects in evershade forest.
(you have no idea of how many trees are in a forest, let`s just say that for
making the task easier i had to actually map the whole thing, but i still i migth have missed a couple)

Dec 21 2016, 2:44 PM · client

Dec 20 2016

BlueCharm updated the task description for T716: Stella dialogue.
Dec 20 2016, 5:26 PM · loe-team
BlueCharm created T721: Bugsy quest.
Dec 20 2016, 5:20 PM · loe-team
BlueCharm created T720: Npc dialogues skip.
Dec 20 2016, 5:20 PM · loe-team
BlueCharm added a comment to T717: light ray in a bucket.

That`s true but multiple bug reports can be easly merged into one task and adding addictional data can help finding the problem, for example with more informations on the systems the bug has been reproduced on it`s possible to exclude the os as the problem.

Dec 20 2016, 2:28 PM · loe-team
BlueCharm created T719: Disappearing stuff in Cantermore.
Dec 20 2016, 1:55 PM · loe-team
BlueCharm created T717: light ray in a bucket.
Dec 20 2016, 1:07 PM · loe-team
BlueCharm created T716: Stella dialogue.
Dec 20 2016, 12:41 PM · loe-team
BlueCharm added a comment to T604: Obstructed Carrot Unit.

Yes i can confirm it's fixed. I was testing the quest and after the servers restarted it became possible to complete the quest, with every dialogue choice, race, gender and state of the cookie quest. (I tougth the change in the possibility to complete the carrot quest, wich i was testing during the restart, was related to the state of other quests i was interacting with so i have now 32gb of footage with over 8 characters testing the interactions between the carrot quest and the cookie one while the thing that made it completable was the sever restart xD)

Dec 20 2016, 11:45 AM · loe-team
BlueCharm added a comment to T396: Floating objects.

What is happening:
Multiple floating objects in Cantermore.
A strange effect in a well in ponydale.
A couple of floating things i forgot in ponydale and heartlands.

Dec 20 2016, 12:39 AM · client

Dec 18 2016

BlueCharm created T627: Shop interface stuck.
Dec 18 2016, 12:45 PM · loe-team

Dec 17 2016

BlueCharm created T591: Training dummies.
Dec 17 2016, 6:16 PM · loe-team
BlueCharm created T590: Wheat shadows.
Dec 17 2016, 6:07 PM · client
BlueCharm created T588: Misplaced npcs in the Heartlands.
Dec 17 2016, 5:41 PM · loe-team
BlueCharm added a comment to T396: Floating objects.

Dec 17 2016, 5:05 PM · client
BlueCharm added a comment to T396: Floating objects.

There are 99 files only for the heartlands and i really don`t think i got every single misplaced object, i would advice giving us a way to see and include our coordinates and position for an easier fix of similar errors

Dec 17 2016, 4:45 PM · client
BlueCharm added a comment to T396: Floating objects.

What is happening:
Multiple objects don`t touch the ground. I`ve searched in most of the Heartlands.
This seems to happen quite often with the tree with 3 roots, but it also happens with others.
It also happens with rocks, a tree inside the aqueduct, some wheat patches.
There are also multiple spots where land tiles don`t merge leaving holes in the map. I`ve counted at least 4.

Dec 17 2016, 4:27 PM · client

Dec 15 2016

BlueCharm created T464: Inventory drag and drop.
Dec 15 2016, 2:07 PM · client
BlueCharm created T461: Collision - SAA gates cause the player to get stuck.
Dec 15 2016, 1:06 PM · client
BlueCharm closed T135: Cutie mark not showing as Invalid.
Dec 15 2016, 12:24 PM · loe-team
BlueCharm created T456: [Collision] Hole in the cliffs - Ponydale.
Dec 15 2016, 12:18 PM · client