BludSpammd (BludSpammd)
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User Since
Jul 30 2016, 8:24 PM (382 w, 3 d)

Recent Activity

Oct 9 2017

BludSpammd closed T1129: Cantermore, A building has part of another building in it as Resolved.

Not sure if it's deemed as a necessary bug, but it's removed now.

Oct 9 2017, 11:01 PM · client
BludSpammd closed T72: Weird collision behavior in Sweet Apple Orchards as Resolved.

Fixed it.

Oct 9 2017, 10:55 PM · loe-team

Mar 18 2017

BludSpammd closed T942: Invisible stairs and balcony as Resolved.

I fixed it so it shouldn't be any problem now.
Commit ID: 82fc32b

Mar 18 2017, 3:36 AM · loe-team
BludSpammd closed T961: Cantermore Collision Mesh Duplicates as Resolved.

I fixed it so it shouldn't be any problem now.
Commit ID: 82fc32b

Mar 18 2017, 3:34 AM · loe-team
BludSpammd closed T1017: Cantermore Invisible building and inescapable box as Resolved.

I fixed it so it shouldn't be any problem now.
Commit ID: 82fc32b

Mar 18 2017, 3:34 AM · loe-team
BludSpammd changed the status of T840: Invisible object building or something in Cantermore from Duplicate to Resolved.
Mar 18 2017, 3:33 AM · loe-team
BludSpammd merged task T840: Invisible object building or something in Cantermore into T1017: Cantermore Invisible building and inescapable box .
Mar 18 2017, 3:32 AM · loe-team
BludSpammd merged T840: Invisible object building or something in Cantermore into T1017: Cantermore Invisible building and inescapable box .
Mar 18 2017, 3:32 AM · loe-team
BludSpammd merged task T840: Invisible object building or something in Cantermore into T961: Cantermore Collision Mesh Duplicates.
Mar 18 2017, 3:31 AM · loe-team
BludSpammd merged T840: Invisible object building or something in Cantermore into T961: Cantermore Collision Mesh Duplicates.
Mar 18 2017, 3:31 AM · loe-team
BludSpammd merged T840: Invisible object building or something in Cantermore into T942: Invisible stairs and balcony.
Mar 18 2017, 3:30 AM · loe-team
BludSpammd merged task T840: Invisible object building or something in Cantermore into T942: Invisible stairs and balcony.
Mar 18 2017, 3:30 AM · loe-team
BludSpammd merged task T840: Invisible object building or something in Cantermore into T910: Invisible cantermore buildings.
Mar 18 2017, 3:30 AM · loe-team
BludSpammd merged T840: Invisible object building or something in Cantermore into T910: Invisible cantermore buildings.
Mar 18 2017, 3:30 AM · loe-team
BludSpammd closed T910: Invisible cantermore buildings as Resolved.

I fixed it so it shouldn't be any problem now.
Commit ID: 82fc32b

Mar 18 2017, 3:27 AM · loe-team
BludSpammd closed T840: Invisible object building or something in Cantermore as Resolved.
Mar 18 2017, 3:24 AM · loe-team
BludSpammd claimed T840: Invisible object building or something in Cantermore.

I fixed it so it shouldn't be any problem now.
Commit ID: 82fc32b

Mar 18 2017, 3:24 AM · loe-team

Dec 30 2016

BludSpammd closed T841: Black Arches in Orchard - Transparency Missing as Resolved.

Done!

Dec 30 2016, 8:29 AM · loe-team

Dec 22 2016

BludSpammd claimed T744: Sweet Apple barn's stuck spot right above the /stuck re-position.
Dec 22 2016, 5:26 AM · loe-team
BludSpammd closed T660: Heartlands-Water does not meet land, can access under the rivers as Resolved.

Fixed it. Report a new one if there are still some spots I missed in the next build.

Dec 22 2016, 3:01 AM · loe-team

Dec 19 2016

BludSpammd reassigned T689: Crystal Kingdom Spawn Clipping from justin to Phirenor.
Dec 19 2016, 5:37 PM · loe-team
BludSpammd claimed T683: Uneven Train Tracks.
Dec 19 2016, 5:36 PM · loe-team
BludSpammd reassigned T686: Floating Tree in Crystal Kingdom from justin to Phirenor.
Dec 19 2016, 5:34 PM · loe-team
BludSpammd reassigned T687: Some stairs have a "invisible block" in Crystal Empire Castle from justin to Phirenor.

An easy fix would probably be to add a ramp collider.

Dec 19 2016, 5:33 PM · loe-team
BludSpammd closed T461: Collision - SAA gates cause the player to get stuck as Resolved.

Fixed it so you should no longer be able to get stuck in the next build.

Dec 19 2016, 4:59 PM · client

Dec 18 2016

BludSpammd added a comment to T45: Missing icons in pony creation.

There is no preview icon because no one has been able to make them yet.

Dec 18 2016, 9:39 PM · client
BludSpammd closed T490: Rock Formations w/out Collision in Evershade as Resolved.

Fixed them and also fixed some other rocks that had the similar issue on the scene.

Dec 18 2016, 9:35 PM · client
BludSpammd closed T450: Underside of this bed canopy lacks collision as Resolved.

Fixed the bed now.

Dec 18 2016, 8:50 PM · client
BludSpammd closed T456: [Collision] Hole in the cliffs - Ponydale as Resolved.

Fixed the holes. It should no longer be an issue in the next build.

Dec 18 2016, 7:22 PM · client
BludSpammd closed T58: Many buildings in Cantermore doesn't have collision box as Resolved.

This should already be fixed.

Dec 18 2016, 6:29 PM · client
BludSpammd closed T438: Got stuck against doors in Cantermore, above the unicorn starting spawn. as Resolved.

It's fixed!

Dec 18 2016, 6:26 PM · loe-team

Dec 16 2016

BludSpammd closed T475: Cantermore rock garden building wall collision issues as Resolved.

Bug is fixed!

Dec 16 2016, 2:36 PM · loe-team

Dec 15 2016

BludSpammd claimed T438: Got stuck against doors in Cantermore, above the unicorn starting spawn..

I got this!

Dec 15 2016, 4:04 PM · loe-team
BludSpammd created T468: Camera flips out when pressing backwards while landing..
Dec 15 2016, 3:51 PM · client
BludSpammd closed T405: Stuck Spot in Sweet Apple Orchards as Resolved.

Fixed the mesh normals so it should be good in the next build.

Dec 15 2016, 3:23 PM · loe-team

Dec 14 2016

BludSpammd closed T209: Floating Trees by lake side of Heartland as Resolved.
Dec 14 2016, 2:03 PM · loe-team
BludSpammd claimed T209: Floating Trees by lake side of Heartland.

Fixed! Keep up with the good work! ;)

Dec 14 2016, 2:00 PM · loe-team

Dec 13 2016

BludSpammd created T247: Stuck on Ponydale overview camera in play mode..
Dec 13 2016, 7:03 AM · loe-team
BludSpammd closed T36: Certain buildings in Cantermore let you walk straight through them as Resolved.

Fixed the buildings and even the Airport in Cantermore with the new LOD group component.

Dec 13 2016, 5:30 AM · client

Nov 22 2016

BludSpammd closed T6: Shader on stallions looks different as Resolved.

It was fixed about a week ago.

Nov 22 2016, 2:43 AM · client