Various buildings in cantermore don't have collision
Closed, DuplicatePublic


What is happening:
A few buildings just south of the unicorn starting area can be walked right through

What should be happening:
I should be stopped by the wall, of course

Steps to reproduce the issue:
Just walk into the buildings :P

Game client version:

Reproduced by:
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Reproduced on:
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Crash logs or exceptions generated:
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Fess added a subscriber: Fess.Dec 13 2016, 9:42 AM

This may help as well:

It's strange but I remember how these buildings all had a right collision model.
At first they hadn't, but after ~30 minutes when I returned back to recheck that bug, they all had a proper collision model.