What is happening:
Row of buildings between coffee cup building and city gate have no collision detection - character can walk through. This seems to be a common issue in Cantermore; checked these other bug reports and I do not believe it is a duplicate:
What should be happening:
Character should not be able to walk through buildings.
Steps to reproduce the issue:
Launch game, enter Cantermore. Approach buildings between the coffee-cup shaped building and north castle/gatehouse building. Run through them.
Game client version:
Windows 7 64bit
Crash logs or exceptions generated: