Row of buildings without collision detection (Cantermore)
Closed, ResolvedPublic


What is happening:
Row of buildings between coffee cup building and city gate have no collision detection - character can walk through. This seems to be a common issue in Cantermore; checked these other bug reports and I do not believe it is a duplicate:

What should be happening:
Character should not be able to walk through buildings.

Steps to reproduce the issue:
Launch game, enter Cantermore. Approach buildings between the coffee-cup shaped building and north castle/gatehouse building. Run through them.

Game client version:

Reproduced by:
Delta Sierra

Reproduced on:
Windows 7 64bit

Crash logs or exceptions generated:


Natfoth closed this task as Resolved.Dec 14 2016, 2:11 AM
Natfoth added a subscriber: Natfoth.

Fixed in the next build