What is happening:
As experience is rewarded based on the skills used during the defeat of enemies, enemies defeated "without skills", as in, the ones that are defeated at the same time as one that had properly tracked experience, do not reward any experience at all, incorrectly rewarding a situation with increased risk (tackling many enemies at once).
What should be happening:
Additional enemies defeated by the player "without skills" should use the same experience distribution as the previous enemies defeated with skills, so that experience is consistently rewarded when defeating multiple enemies at the same time.
Steps to reproduce the issue:
Attract several of the same enemy type (lantern monsters are easy) and defeat several at once by using abilities that affect all enemies equally (like Ground Pound and Candy Shower, common and effective low-level combat abilities).
Game client version:
v2022.05.02
Reproduced on:
Windows 10 64 bit