What is happening:
When in combat, an enemy's HP will suddenly jump to max, and they will remain in their "fighting" mode. They will just stand there, going through the same action indefinitely. They cannot be killed. They no longer follow or react to you.
What should be happening:
They should die!
Steps to reproduce the issue:
Fight in Evershade. I have had it happen with the Birch on birch hill, wasps and manticores, and rock golum pegasi. In fact, I have had as many as 80% of them lock up in this manner during an extended grinding session. Some have even persisted so long they were there the next time I logged in.
Game client version:
LoE_win64_0.1.8.5_e895688 (and the original LoE_win64_0.1.8_f621f00)
Crash logs or exceptions generated:
If applicable, give a direct link to screenshots/GIFs/videos of the issue, annotated to show exactly what's going wrong