What is happening:
Hooking gettime allows scaling all events and actions speed.
What should be happening:
Hooking gettime does not allow exploitation, as movement, attacks, etc. should be calculated or at least verified server-side.
Steps to reproduce the issue:
Hook timeGetTime and GetTickCount.
Hum green hill zone theme.
Game client version:
Windows 64bit, but presumably works on all platforms given there was no server-side verification going on.
Crash logs or exceptions generated:
If applicable, give a link to an archive containing the crash logs generated, or copy/paste exceptions you got related to this error
No dumps or anything, but looking at the source should point to the issue.
If applicable, give a direct link to screenshots/GIFs/videos of the issue, annotated to show exactly what's going wrong