What is happening:
I was sprinting uphill and jumped. I started to levitate/slide over the ground in the jump stance. Looks like it's a sitsuation where the game waits for something else before checking if the player is on the ground.
What should be happening:
Player shouldn't levitate. (Unless it's a feature.)
Steps to reproduce the issue:
- Find a pretty steep hill. I used the hill in Cantermore that leads to Cloudopolis.
- Sprint uphill and jump.
Notice that the bug is reproducible, but there has been few tries that didn't leave the player in the jump stance.
Game client version:
Version 0.2 Platform In the launcher. It was probably in the first LAR build. Windows 8.1 x64
Reproduced on:
Windows 8.1 x64
Screenshots: